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The project outline in this paper concentrates on preparing the infrastructure for indoor spatial applications while simultaneously sketching useful applications in the domain. Nowadays multifunctional buildings not only challenge the spatial but moreover the individual thematic orientation because of the diversity of service offers. ldquoLife in urban spacesrdquo requires navigation aids not only to be available all over the city but also in the neighbourhood including the inside of single buildings. Two example scenarios will introduce those kinds of navigation applications we are currently working on. First, a typical navigation task, the second a navigation task that combines with proximity services. To minimize risks we have chosen an iterative approach where, in follow up stages, requirements will increase in complexity. To minimize cost we decided on a simulation approach, based on game and physics engines for realistic simulations. Given this approach we give an insight to our current working results ending with those projects already finished. The conclusion will revise our results so far and gives an outlook to future work.