Cart (Loading....) | Create Account
Close category search window
 

Introduction of rapid systems prototyping into undergraduate computer engineering curricula

Sign In

Cookies must be enabled to login.After enabling cookies , please use refresh or reload or ctrl+f5 on the browser for the login options.

Formats Non-Member Member
$31 $13
Learn how you can qualify for the best price for this item!
Become an IEEE Member or Subscribe to
IEEE Xplore for exclusive pricing!
close button

puzzle piece

IEEE membership options for an individual and IEEE Xplore subscriptions for an organization offer the most affordable access to essential journal articles, conference papers, standards, eBooks, and eLearning courses.

Learn more about:

IEEE membership

IEEE Xplore subscriptions

3 Author(s)
Hamblen, J. ; Sch. of Electr. & Comput. Eng., Georgia Inst. of Technol., Atlanta, GA, USA ; Owen, H. ; Yalamanchili, S.

The rapid evolution of the computing industry challenges academic curricula to keep pace in providing students with a modern education. In many existing curricula, laboratories, and textbooks there is a notable lack of recent research advances in CAD, rapid prototyping, and integrated hardware/software design. Many electrical and computer engineering career paths in both industrial research and development as well as academic research require competence in these areas. The paper describes a two quarter undergraduate capstone design class in a computer engineering curriculum. Design groups comprised of students from several different areas of specialization (e.g., software systems, VLSI devices and circuits, and computer architecture) design, simulate, implement, and evaluate a complete computing system. The projects in the current sequence include a pipelined 32 bit RISC processor, a 4 cell systolic array processor and a video game. The goal is to produce simulation and hardware/software codesign as early as possible in the design process. Students execute software on simulation models prior to any hardware implementation. Throughout the sequence, students participate in design reviews, and must provide documentation of their designs. The final designs are implemented in arrays of field programmable gate arrays (FPGAs) contained in a device called a hardware emulator. This allows for ease of design modifications while still having actual hardware for experimentation

Published in:

Frontiers in Education Conference, 1995. Proceedings., 1995  (Volume:1 )

Date of Conference:

1-4 Nov 1995

Need Help?


IEEE Advancing Technology for Humanity About IEEE Xplore | Contact | Help | Terms of Use | Nondiscrimination Policy | Site Map | Privacy & Opting Out of Cookies

A not-for-profit organization, IEEE is the world's largest professional association for the advancement of technology.
© Copyright 2014 IEEE - All rights reserved. Use of this web site signifies your agreement to the terms and conditions.