By Topic

3D shape reconstruction by using vanishing points

Sign In

Cookies must be enabled to login.After enabling cookies , please use refresh or reload or ctrl+f5 on the browser for the login options.

Formats Non-Member Member
$33 $13
Learn how you can qualify for the best price for this item!
Become an IEEE Member or Subscribe to
IEEE Xplore for exclusive pricing!
close button

puzzle piece

IEEE membership options for an individual and IEEE Xplore subscriptions for an organization offer the most affordable access to essential journal articles, conference papers, standards, eBooks, and eLearning courses.

Learn more about:

IEEE membership

IEEE Xplore subscriptions

2 Author(s)
P. Parodi ; Dept. of Phys., Genoa Univ., Italy ; G. Piccioli

This paper investigates the quantitative reconstruction of the 3D structure of a scene from a line drawing, by using the geometrical constraints provided by the location of vanishing points. The additional information on vanishing points allows the design of an algorithm which has several advantages with respect to the usual approach based on a reduction to linear programming (Sugihara, 1982). These advantages range from a lower computational complexity to error tolerance and exact reconstruction of the 3D-geometry of the objects. These features make the algorithm a useful tool for the quantitative analysis of real-world images, which is useful for several tasks from scene understanding to automatic vehicle guidance

Published in:

IEEE Transactions on Pattern Analysis and Machine Intelligence  (Volume:18 ,  Issue: 2 )