Scheduled System Maintenance:
Some services will be unavailable Sunday, March 29th through Monday, March 30th. We apologize for the inconvenience.
By Topic

Poster: RealDance: An exploration of 3D spatial interfaces for dancing games

Sign In

Cookies must be enabled to login.After enabling cookies , please use refresh or reload or ctrl+f5 on the browser for the login options.

The purchase and pricing options are temporarily unavailable. Please try again later.
4 Author(s)
Charbonneau, E. ; Interactive Syst. & User Experience (ISUE) Lab., Univ. of Central Florida, Orlando, FL ; Miller, A. ; Wingrave, C.A. ; LaViola, J.J.

We present RealDance, a prototype video game for exploring spatial 3D interaction for dance-based gaming and instruction. Our interface uses four Nintendo Wii remotes and is independent of buttons, floor position, cameras, or sensor bars so the user is untethered, allowing for natural, full-body motion. Our range of detectable movements includes stationary poses, punches, kicks, claps and stomps, which are scored in the context of the dance routine. We describe our initial experiments in interface design, gesture evaluation and scoring, and user experience, which reveals interesting new areas for 3D spatial interaction research related to creating an dasiaidealpsila dance game.

Published in:

3D User Interfaces, 2009. 3DUI 2009. IEEE Symposium on

Date of Conference:

14-15 March 2009