By Topic

Design methods for digital systems. Part 2: Structures involving control and data

Sign In

Cookies must be enabled to login.After enabling cookies , please use refresh or reload or ctrl+f5 on the browser for the login options.

Formats Non-Member Member
$31 $31
Learn how you can qualify for the best price for this item!
Become an IEEE Member or Subscribe to
IEEE Xplore for exclusive pricing!
close button

puzzle piece

IEEE membership options for an individual and IEEE Xplore subscriptions for an organization offer the most affordable access to essential journal articles, conference papers, standards, eBooks, and eLearning courses.

Learn more about:

IEEE membership

IEEE Xplore subscriptions

2 Author(s)
Dowsing, R.D. ; University College of Swansea, Department of Computer Science, Swansea, UK ; Dagless, E.L.

With the introduction of cheap programmable l.s.i. components, the designer of digital systems has a great deal of flexibility in implementation, especially in producing multiprocessor systems. To produce cost-effective designs, he needs the ability to design in an implementation-independent manner and then to map this abstract design onto the cheapest hardware-software system consistent with the design objectives. This paper, one of a series, defines some of the primitive constructs which can be used in the design phase and which involve both control and data aspects of the design. An example of the use of these constructs in design is also presented.

Published in:

Computers and Digital Techniques, IEE Journal on  (Volume:2 ,  Issue: 4 )