A set of object classes have been written in C++ which can be used to create simulation models and simulation packages. The simulations built with these classes possess the benefits of an object-oriented design, including the use of inheritance, encapsulation, polymorphism, run-time binding, and parameterized typing. These concepts are illustrated by creating a network queuing simulation language which has several notable features not available in other similar languages. Object-oriented simulations provide full accessibility to the base language, faster executions, portable models and executables, a multi-vendor implementation language, and a growing variety of complementary development tools
Published in:
Simulation Conference Proceedings, 1995. Winter
Date of Conference: 3-6 Dec 1995