By Topic

Real-time image-based rendering system for virtual city based on image compression technique and eigen texture method

Sign In

Cookies must be enabled to login.After enabling cookies , please use refresh or reload or ctrl+f5 on the browser for the login options.

Formats Non-Member Member
$31 $13
Learn how you can qualify for the best price for this item!
Become an IEEE Member or Subscribe to
IEEE Xplore for exclusive pricing!
close button

puzzle piece

IEEE membership options for an individual and IEEE Xplore subscriptions for an organization offer the most affordable access to essential journal articles, conference papers, standards, eBooks, and eLearning courses.

Learn more about:

IEEE membership

IEEE Xplore subscriptions

4 Author(s)
Sato, R. ; Saitama Univ., Saitama ; Ono, S. ; Kawasaki, H. ; Ikeuchi, K.

Computer modeling of a large-scale scene such as a city becomes an important topic for computer vision and computer graphics research areas etc. Image-based rendering (IBR) is an effective method for expressing realistic scene, and can construct any arbitrary viewpoint by using the captured real images. However, the large size of the image database in IBR causes serious problems in actual applications, leading to the use of compression techniques. We propose a compression technique based on eigen space combined with a block matching technique to get better result. We also propose a technique to restore the compressed data on Graphic Processing Unit (GPU), allowing us to perform high-speed rendering without raising the load on the CPU.

Published in:

Pattern Recognition, 2008. ICPR 2008. 19th International Conference on

Date of Conference:

8-11 Dec. 2008