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Experiencing the Past through the Senses: An M-Learning Game at Archaeological Parks

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6 Author(s)

M-learning the combination of e-learn- ling with mobile technologies captures the very nature of e-learning by providing users with independence from the constraints of time and location.1 To exploit the potential of mobile technologies for learning, researchers must define new teaching and learning techniques.2 The Explore! m-learning system implements an excursion-game technique to help middle school students (ages 11 through 13) acquire historic knowledge while playing in an archaeological park.

Published in:

MultiMedia, IEEE  (Volume:15 ,  Issue: 4 )