Designed and implemented the ACE (Adaptive Communication Environment)-based network communication component that implemented the requirements in Online games. The component takes the ACE Proactor Framework as its core Framework, and takes the ACE Task Framework, ACE Streams Framework and ACE asynchronous Acceptor-Connector Framework as its auxiliary Frameworks. Thanks to these Frameworks, it gains various levels of concurrency.
Published in:
Advanced Computer Theory and Engineering, 2008. ICACTE '08. International Conference on
Date of Conference: 20-22 Dec. 2008