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3D graphic simulation is one area of computergraphics field to representing geometry of objectsinto the scene. Scenegraph concept can be used as asolution for the management of geometry and scenesin graphical applications. OpenSceneGraph is oneopen source toolkit for developing graphicalsimulation based on OpenGL standard which use scenegraph management. This paper presents theusing of OpenSceneGraph as the open source tool kit for developing 3D graphic simulations based on distributed rendering on a PC-Cluster. Using a PCClusterto distribute the graphic rendering process is coupled with a significant effort because OpenSceneGraph does not support cluster rendering.