By Topic

Fast Motion Estimation on Graphics Hardware for H.264 Video Encoding

Sign In

Cookies must be enabled to login.After enabling cookies , please use refresh or reload or ctrl+f5 on the browser for the login options.

Formats Non-Member Member
$31 $13
Learn how you can qualify for the best price for this item!
Become an IEEE Member or Subscribe to
IEEE Xplore for exclusive pricing!
close button

puzzle piece

IEEE membership options for an individual and IEEE Xplore subscriptions for an organization offer the most affordable access to essential journal articles, conference papers, standards, eBooks, and eLearning courses.

Learn more about:

IEEE membership

IEEE Xplore subscriptions

3 Author(s)
Schwalb, M. ; Dept. of Math. & Comput. Sci., Univ. of Marburg, Marburg ; Ewerth, R. ; Freisleben, B.

The video coding standard H.264 supports video compression with a higher coding efficiency than previous standards. However, this comes at the expense of an increased encoding complexity, in particular for motion estimation which becomes a very time consuming task even for today's central processing units (CPU). On the other hand, modern graphics hardware includes a powerful graphics processing unit (GPU) whose computing power remains idle most of the time. In this paper, we present a GPU based approach to motion estimation for the purpose of H.264 video encoding. A small diamond search is adapted to the programming model of modern GPUs to exploit their available parallel computing power and memory bandwidth. Experimental results demonstrate a significant reduction of computation time and a competitive encoding quality compared to a CPU UMHexagonS implementation while enabling the CPU to process other encoding tasks in parallel.

Published in:

Multimedia, IEEE Transactions on  (Volume:11 ,  Issue: 1 )