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Many universities are interested in integrating interdisciplinary programs. Perhaps a first step is to implement interdisciplinary learning communities into existing curricula. Learning communities can provide senior level students with pre-professional experience through interdisciplinary projects. Furthermore, seniors are more engaged in their disciplines and capable of the critical thinking required. Several senior classes are currently participating in building a multi-user networking game. Gaming is an ideal theme because it is fun, cross disciplinary and has real-world application. All of the major games currently released are the product of large, multi-disciplinary teams. Nicholls anticipates that replicating that team in a university setting will motivate students and increase learning. Students and faculty will decide the nature of the game, the goals for the class, and boundaries of the assignment. This paper describes current work and plans, so that future educators can replicate and improve upon these processes.
Date of Conference: 22-25 Oct. 2008