By Topic

Multiresolution techniques for rain rendering in virtual environments

Sign In

Cookies must be enabled to login.After enabling cookies , please use refresh or reload or ctrl+f5 on the browser for the login options.

Formats Non-Member Member
$31 $13
Learn how you can qualify for the best price for this item!
Become an IEEE Member or Subscribe to
IEEE Xplore for exclusive pricing!
close button

puzzle piece

IEEE membership options for an individual and IEEE Xplore subscriptions for an organization offer the most affordable access to essential journal articles, conference papers, standards, eBooks, and eLearning courses.

Learn more about:

IEEE membership

IEEE Xplore subscriptions

3 Author(s)
Puig-Centelles, A. ; Dept. of Languages & Comput. Syst., Univ. Jaume I, Castellon ; Ripolles, O. ; Chover, M.

Virtual environments often include rain and other atmospheric phenomena which are difficult to simulate in real time. In the field of virtual reality a number of solutions have been proposed which offer realistic but costly rain systems. Our proposal consists in developing a solution to facilitate the creation of rain scenes and to reduce the cost of previous particle systems, while maintaining the realistic appearance of rain . This objective is accomplished by performing a suitable management of the particle system. We include level-of-detail techniques in order to adapt the number of particles, their location and their size according to the position of the observer and distance to the particles. The framework we propose is completely integrated within the GPU, thus offering a solution which is fast and efficient.

Published in:

Computer and Information Sciences, 2008. ISCIS '08. 23rd International Symposium on

Date of Conference:

27-29 Oct. 2008