By Topic

A multimodal network board game system for blind people

Sign In

Cookies must be enabled to login.After enabling cookies , please use refresh or reload or ctrl+f5 on the browser for the login options.

Formats Non-Member Member
$31 $13
Learn how you can qualify for the best price for this item!
Become an IEEE Member or Subscribe to
IEEE Xplore for exclusive pricing!
close button

puzzle piece

IEEE membership options for an individual and IEEE Xplore subscriptions for an organization offer the most affordable access to essential journal articles, conference papers, standards, eBooks, and eLearning courses.

Learn more about:

IEEE membership

IEEE Xplore subscriptions

3 Author(s)
Caporusso, N. ; Inst. for Adv. Studies, IMT Lucca, Lucca ; Mkrtchyan, L. ; Badia, L.

Computer networks and especially the Internet have significantly influenced the diffusion of online games through remote opponents. However, the usual interfaces for board games are based on the visual channel. For example, they require players to check their moves on a video display and to interact using pointing devices, e.g., a mouse. Hence, they are not suitable for the people who have visual impairments. The present paper discusses a multipurpose system for board games that allows blind and deafblind people playing chess or other board games over a network. In particular, we describe a prototype of a special interactive haptic device to play online board games receiving feedback about the game on a dual tactile feedback.

Published in:

Applied Sciences on Biomedical and Communication Technologies, 2008. ISABEL '08. First International Symposium on

Date of Conference:

25-28 Oct. 2008