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A new background subtraction algorithm based on a combination of texture, color and intensity information is presented. The texture is depicted by DLBP, a modified version of LBP, color is a local template in HS color space and intensity the pixel intensity value. The approach works robustly both on rich texture areas and uniform areas even with noise and can deal with weak cast shadows effectively. The comparative experiments show that the overall performance of our method is better than other methods in most scenes.