Close category search window
 

A pilot study on simulating continuous sensation with two vibrating motors

Sign In

Cookies must be enabled to login.After enabling cookies , please use refresh or reload or ctrl+f5 on the browser for the login options.

Formats Non-Member Member
$31 $13
Learn how you can qualify for the best price for this item!
Become an IEEE Member or Subscribe to
IEEE Xplore for exclusive pricing!
close button

puzzle piece

IEEE membership options for an individual and IEEE Xplore subscriptions for an organization offer the most affordable access to essential journal articles, conference papers, standards, eBooks, and eLearning courses.

Learn more about:

IEEE membership

IEEE Xplore subscriptions

3 Author(s)
Jongeun Cha ; Sch. of Inf. Technol. & Eng., Univ. of Ottawa, Ottawa, ON ; Rahal, L. ; El Saddik, A.

This paper presents a pilot study to present a continuous touch sensation with low-resolution array of a vibrotactile device on human skin using funneling illusion. The funneling illusion occurs when two loud stimuli presented simultaneously to adjacent locations on the skin, and they are funneled to form a sensation between the two stimulators rather than felt separately. This sensation is affected by the separation of the stimuli, their relative amplitudes, and their temporal order. In this paper, the continuous touch sensation is simulated by changing the perceived intensities of two adjacent vibrating motors continuously on the skin. First of all, we obtain the relationship between the control intensity that affects Pulse-Width Modulation (PWM) duration to actuate the vibrating motors and the perceived intensity of the sensation. Then, the continuous sensation is examined with two control conditions of the distance between two stimuli and the velocity of the simulated moving sensation for feasibility check. The results show that the continuously moving sensations can be presented by changing the perceived intensities of two vibrating motors opposite way in the condition of around 60 mm distance and 60 mm/s velocity.

Published in:
Haptic Audio visual Environments and Games, 2008. HAVE 2008. IEEE International Workshop on

Date of Conference: 18-19 Oct. 2008

Need Help?


IEEE Advancing Technology for Humanity About IEEE Xplore | Contact | Help | Terms of Use | Nondiscrimination Policy | Site Map | Privacy & Opting Out of Cookies

A not-for-profit organization, IEEE is the world's largest professional association for the advancement of technology.
© Copyright 2013 IEEE - All rights reserved. Use of this web site signifies your agreement to the terms and conditions.