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Depth-of-Field Blur Effects for First-Person Navigation in Virtual Environments

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4 Author(s)
Hillaire, S. ; INRIA, Issy-les-Moulineaux ; Lecuyer, A. ; Cozot, R. ; Casiez, G.

Depth-of-field blur effects are well-known depth cues in human vision. Computer graphics pipelines added DOF effects early to enhance imagery realism, but real-time VR applications haven't yet introduced visual blur effects. The authors describe new techniques to improve blur rendering and report experimental results from a prototype video game implementation.

Published in:

Computer Graphics and Applications, IEEE  (Volume:28 ,  Issue: 6 )

Date of Publication:

Nov.-Dec. 2008

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