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Second Life and the New Generation of Virtual Worlds

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8 Author(s)
Kumar, S. ; Intel Corp., Santa Clara, CA ; Chhugani, J. ; Changkyu Kim ; Daehyun Kim
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Unlike online games, metaverses present a single seamless, persistent world where users can transparently roam around without predefined objectives. An analysis of Second Life illustrates the demands such applications place on clients, servers, and the network and suggests possible optimizations.

Published in:

Computer  (Volume:41 ,  Issue: 9 )