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Scalable User Content Distribution for Massively Multiplayer Online Worlds

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1 Author(s)
Symborski, C. ; Dev. of Commun. Products & Syst., Johns Hopkins Univ., Baltimore, MD

Reducing network bandwidth demands on MMOW servers and user clients involves describing user content as aggregate collections identified by summary descriptors, letting a user client control the transfer of needed content from servers to the client, and using a download service hierarchy implemented by a content delivery network service.

Published in:

Computer  (Volume:41 ,  Issue: 9 )