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Dynamic Shader Generation for GPU-Based Multi-Volume Ray Casting

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3 Author(s)
Rossler, F. ; Univ. Stuttgart, Stuttgart ; Botchen, R.P. ; Ertl, T.

Direct volume rendering has become a powerful, widely-used technique for visualizing 3D volumetric data in many fields. Real-time performance for rendering multiple intersecting volumetric objects requires the speed and flexibility of modern GPUs. This requirement has restricted programming of the necessary shaders to GPU experts only. A visualization system that dynamically generates GPU shaders for multi-volume ray casting from a user-definable abstract render graph overcomes this limitation.

Published in:

Computer Graphics and Applications, IEEE  (Volume:28 ,  Issue: 5 )

Date of Publication:

Sept.-Oct. 2008

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