By Topic

Coalition-Based Resource Reciprocation Strategies for P2P Multimedia Broadcasting

Sign In

Cookies must be enabled to login.After enabling cookies , please use refresh or reload or ctrl+f5 on the browser for the login options.

Formats Non-Member Member
$31 $13
Learn how you can qualify for the best price for this item!
Become an IEEE Member or Subscribe to
IEEE Xplore for exclusive pricing!
close button

puzzle piece

IEEE membership options for an individual and IEEE Xplore subscriptions for an organization offer the most affordable access to essential journal articles, conference papers, standards, eBooks, and eLearning courses.

Learn more about:

IEEE membership

IEEE Xplore subscriptions

2 Author(s)
Hyunggon Park ; Electr. Eng. Dept., Univ. of California, Los Angeles, CA ; van der Schaar, M.

In this paper, we consider a peer-to-peer (P2P) network, where multimedia streams are broadcast by matched peers based on their resource reciprocation profiles. We propose a new framework where each peer creates a coalition of matched peers with which it can exchange resources in order to improve its utility. The utility is determined based on explicit consideration of the peer's multimedia attributes and the quality derived by the peers' reciprocation behavior. We adopt the proportional bargaining solution to negotiate the upload bandwidth among the matched peers. Proportional bargaining allows to determine each peer's optimal (in a Pareto optimal sense) upload rates in a coalition in terms of its utility impact. The impact of an incoming peer on the coalition value, which represents the collective utility achieved by the peers in a coalition, is assessed by explicitly investigating the coalition value improvement. Finally, our results show that the proposed coalition-based resource reciprocation can improve the resource allocation/scheduling algorithms deployed in existing P2P systems such as BitTorrent and CoolStreaming. We also discuss how the proposed resource reciprocation approach can be implemented in other multimedia broadcasting applications.

Published in:

Broadcasting, IEEE Transactions on  (Volume:54 ,  Issue: 3 )