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Teaching Object-Oriented Software Engineering through Problem-Based Learning in the Context of Game Design

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3 Author(s)
Ryoo, Jungwoo ; Inf. Sci. & Technol., Pennsylvania State Univ.-Altoona, Altoona, PA ; Fonseca, F. ; Janzen, D.S.

Although Object Orientation is emphasized in software engineering education, few have attempted to alleviate the initial learning curve associated with an inexperienced audience in non-computer science disciplines. The authors propose a Problem-Based Learning curriculum centered on game development to deliver basic Object-Oriented programming concepts in an interactive and engaging manner. Class activities occur within the context of the Object-Oriented Rational Unified Process. One of the most significant contributions of this paper lies in the design of class modules containing tasks intended to educate students on Object-Oriented Software Engineering in an incremental and self-actuated way.

Published in:

Software Engineering Education and Training, 2008. CSEET '08. IEEE 21st Conference on

Date of Conference:

14-17 April 2008

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