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We developed a simple system for designing 2D cloth patches, and converted 2D cloth patches to 3D garment by virtual seaming. By using the technique of parameterized human body modeling, virtual try-on was realized with the different shape of human body to the style and size of garment. Finally, integrating the techniques of character animation, physically based cloth simulation and non-precise deformable object collision handling, we create the real-time simulation animation of virtual human body wearing garment.
Date of Conference: 16-18 April 2008