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Real-time Forest Simulation for a Flight Simulator using a GPU; Graphics Card Acceleration

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4 Author(s)
Jean-Marc Laferte ; Computer Science Dept, Louis de Broglie, graduate Engineering school, Campus de Ker Lann, 35170 Bruz, France. laferte@ecole-debroglie.fr ; Guillaume Daussin ; Jihed Flifla ; Pascal Haigron

This paper concerns the real-time simulation of forests for a flight simulator, exploiting the capacities of recent graphics cards. As we will show, these architectures coupled with recent ergonomic environments like CUDA allow C-programmers to implement highly parallelizable algorithms to be executed on GPU, without being specialized in parallel programming. The first results exhibited are quite encouraging and promote these technologies. The algorithm devised can display forests with different tree densities, with performances near real -time, for scenes with about one million trees.

Published in:

Information and Communication Technologies: From Theory to Applications, 2008. ICTTA 2008. 3rd International Conference on

Date of Conference:

7-11 April 2008