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Robust High-Resolution Cloth Using Parallelism, History-Based Collisions, and Accurate Friction

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4 Author(s)
Andrew Selle ; Stanford University, Stanford ; Jonathan Su ; Geoffrey Irving ; Ronald Fedkiw

In this paper we simulate high resolution cloth consisting of up to 2 million triangles which allows us to achieve highly detailed folds and wrinkles. Since the level of detail is also influenced by object collision and self collision, we propose a more accurate model for cloth-object friction. We also propose a robust history-based repulsion/collision framework where repulsions are treated accurately and efficiently on a per time step basis. Distributed memory parallelism is used for both time evolution and collisions and we specifically address Gauss-Seidel ordering of repulsion/collision response. This algorithm is demonstrated by several high resolution and high-fidelity simulations.

Published in:

IEEE Transactions on Visualization and Computer Graphics  (Volume:15 ,  Issue: 2 )