Close category search window
 

Hardware 3D graphics acceleration for mobile devices

Sign In

Cookies must be enabled to login.After enabling cookies , please use refresh or reload or ctrl+f5 on the browser for the login options.

Formats Non-Member Member
$31 $13
Learn how you can qualify for the best price for this item!
Become an IEEE Member or Subscribe to
IEEE Xplore for exclusive pricing!
close button

puzzle piece

IEEE membership options for an individual and IEEE Xplore subscriptions for an organization offer the most affordable access to essential journal articles, conference papers, standards, eBooks, and eLearning courses.

Learn more about:

IEEE membership

IEEE Xplore subscriptions

1 Author(s)
Olson, T.J. ; Texas Instrum., Inc., Dallas, TX

Mobile phone handsets are evolving rapidly from simple voice communications terminals into portable multimedia computers. Applications of these devices include photo and video capture and display, stored or streaming media playback, Web access, and 3D video games. These applications, together with attendant improvements in display quality and processing power, have created a need for hardware graphics accelerators optimized for mobile devices. This paper reviews the state of mobile 3D graphics, focusing on factors driving adoption, standards, and opportunities. It also discusses technical and practical challenges that must be met to enable a lively and successful content industry.

Published in:
Acoustics, Speech and Signal Processing, 2008. ICASSP 2008. IEEE International Conference on

Date of Conference: March 31 2008-April 4 2008

Need Help?


IEEE Advancing Technology for Humanity About IEEE Xplore | Contact | Help | Terms of Use | Nondiscrimination Policy | Site Map | Privacy & Opting Out of Cookies

A not-for-profit organization, IEEE is the world's largest professional association for the advancement of technology.
© Copyright 2013 IEEE - All rights reserved. Use of this web site signifies your agreement to the terms and conditions.