By Topic

Massively Multiplayer Online Worlds as a Platform for Augmented Reality Experiences

Sign In

Cookies must be enabled to login.After enabling cookies , please use refresh or reload or ctrl+f5 on the browser for the login options.

Formats Non-Member Member
$33 $13
Learn how you can qualify for the best price for this item!
Become an IEEE Member or Subscribe to
IEEE Xplore for exclusive pricing!
close button

puzzle piece

IEEE membership options for an individual and IEEE Xplore subscriptions for an organization offer the most affordable access to essential journal articles, conference papers, standards, eBooks, and eLearning courses.

Learn more about:

IEEE membership

IEEE Xplore subscriptions

3 Author(s)
Lang, T. ; Ludwig-Maximilians- Univ. Munchen, Munich ; MacIntyre, Blair ; Zugaza, I.J.

Massively Multiplayer Online Worlds (MMOs) are persistent virtual environments where people play, experiment and socially interact. In this paper, we demonstrate that MMOs also provide a powerful platform for Augmented Reality (AR) applications, where we blend together locations in physical space with corresponding places in the virtual world. We introduce the notion of AR stages, which are persistent, evolving spaces that encapsulate AR experiences in online three-dimensional virtual worlds. We discuss the concepts and technology necessary to use an MMO for AR, including a novel set of design concepts aimed at keeping such a system easy to learn and use. By leveraging the features of the commercial MMO Second Life, we have created a powerful AR authoring environment accessible to a large, diverse set of users.

Published in:

Virtual Reality Conference, 2008. VR '08. IEEE

Date of Conference:

8-12 March 2008