Skip to Main Content
Problems of photorealistic rendering are going to a forefront. One of the reasons is pictures with very high resolution, which we can find in science, medical science, chemistry and also widescreen images of geomaping systems. The focus of this article is on the speed of drawing the picture, while it's compared in the network interfaces grid and cluster. in this case we are not counting with real-time drawing, but the result time of the drawing process. Article compares this time, the impressiveness of running the parallel program for the photorealistic drawing on two different networking interfaces.