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Optimal Bit Allocation for Joint Texture-Aware Contour-Based Shape Coding and Shape-Adaptive Texture Coding

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2 Author(s)
Bandyopadhyay, S.K. ; W&W Comm./DSP Res., Sunnyvale, CA ; Kondi, L.P.

In this paper, an operationally optimal joint shape and texture coding algorithm is proposed that uses shape-adaptive texture coding as well as texture-aware shape coding. The solution is optimal in the operational rate distortion sense, i.e, given the coding setup, the solution will guarantee the smallest possible distortion for a given rate. The shape is approximated using polygons or higher order curves. We also consider biasing the cost function to favor horizontal and vertical edges for the case of polygon approximation (biased polygon approximation). The texture is encoded using shape-adaptive discrete cosine transform or shape-adaptive discrete wavelet transform of the MPEG-4 video codec. A comparison is drawn between the two techniques. Both a fixed-width and a variable-width tolerance band for shape coding are considered. The variable width of the tolerance band is a function of the texture profile, i.e, the width is inversely proportional to the magnitude of the image gradient. Experimental results are presented and conclusions are drawn.

Published in:

Circuits and Systems for Video Technology, IEEE Transactions on  (Volume:18 ,  Issue: 6 )

Date of Publication:

June 2008

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