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Texture segmentation using Voronoi polygons

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2 Author(s)
M. Tuceryan ; Dept. of Comput. Sci., Michigan State Univ., East Lansing, MI, USA ; A. K. Jain

Textures are defined in terms of primitives called tokens. A texture segmentation algorithm based on the Voronoi tessellation is discussed. The algorithm first builds the Voronoi tessellation of the tokens that make up the textured image. It then computes a feature vector for each Voronoi polygon. These feature vectors are used in a probabilistic relaxation labeling on the tokens, to identify the interior and the border regions of the textures. Some experimental results are shown

Published in:

IEEE Transactions on Pattern Analysis and Machine Intelligence  (Volume:12 ,  Issue: 2 )