Cart (Loading....) | Create Account
Close category search window
 

Comparative study of WIMP and tangible user interfaces in training shape matching skill for autistic children

Sign In

Cookies must be enabled to login.After enabling cookies , please use refresh or reload or ctrl+f5 on the browser for the login options.

Formats Non-Member Member
$31 $13
Learn how you can qualify for the best price for this item!
Become an IEEE Member or Subscribe to
IEEE Xplore for exclusive pricing!
close button

puzzle piece

IEEE membership options for an individual and IEEE Xplore subscriptions for an organization offer the most affordable access to essential journal articles, conference papers, standards, eBooks, and eLearning courses.

Learn more about:

IEEE membership

IEEE Xplore subscriptions

4 Author(s)
Sitdhisanguan, K. ; King Mongkut''s Inst. of Technol. Ladkrabang, Bangkok ; Dechaboon, A. ; Chotikakamthorn, N. ; Out, P.

Computer-based training has been applied to autism spectrum disorder treatment. Most CBT applications are based on the standard WIMP interface. However, autistic children have their own unique learning style. They are more attracted to a tangible user interface device, such as a steering wheel used in a computer game, instead of a standard mouse. In this paper, two versions of computer-based training application for autistic children were compared in terms of learn ability. One of them is based on a standard WIMP interface, while the other adopts a tangible user interface. The basic shape matching task was chosen as a case study. The point-and-click interaction style was chosen for WIMP interface while the grasp-and -move style was adopted for tangible user interface. Both systems display a picture of a randomly chosen geometric shape and then ask a user to pick one of the provided icons (a wood block for the tangible UI case) to match the shape of the object shown on screen. Experiment was carried out to compare the ease of use of the two interfaces as perceived by autistic children. The results show that the tangible user interface was easier and more enjoyable to use than the WIMP interface.

Published in:

TENCON 2007 - 2007 IEEE Region 10 Conference

Date of Conference:

Oct. 30 2007-Nov. 2 2007

Need Help?


IEEE Advancing Technology for Humanity About IEEE Xplore | Contact | Help | Terms of Use | Nondiscrimination Policy | Site Map | Privacy & Opting Out of Cookies

A not-for-profit organization, IEEE is the world's largest professional association for the advancement of technology.
© Copyright 2014 IEEE - All rights reserved. Use of this web site signifies your agreement to the terms and conditions.