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Modern technologies have brought many innovations into the system of education. Learners now have an opportunity to educate with the help of electronic materials often provided by web-based infrastructures. Although the majority of learners - especially children or teenagers - find studying from such materials less exciting than playing today's popular computer games that, however, lack signs of education. In this paper, we describe an innovative concept of three-dimensional interactive educational games that combine the excitement and looks of popular computer games with the educational potential of electronic study materials. One of the key issues is adaptability (games are also playable by handicapped users) and adaptivity according to learners' level of knowledge. Together with automatic generation of educational games based on metadata provided by authors of educational materials, we enable the creation of educational games that have many shapes reflecting learners' needs.