By Topic

Motion Capture Technology for Entertainment [In the Spotlight]

Sign In

Cookies must be enabled to login.After enabling cookies , please use refresh or reload or ctrl+f5 on the browser for the login options.

Formats Non-Member Member
$31 $13
Learn how you can qualify for the best price for this item!
Become an IEEE Member or Subscribe to
IEEE Xplore for exclusive pricing!
close button

puzzle piece

IEEE membership options for an individual and IEEE Xplore subscriptions for an organization offer the most affordable access to essential journal articles, conference papers, standards, eBooks, and eLearning courses.

Learn more about:

IEEE membership

IEEE Xplore subscriptions

1 Author(s)

While special effects designers have been chasing this fantasy for 30 years, this might be the decade that we reach this momentous goal. One of the secret ingredients that will get us there may be motion capture (MoCap), defined as a technology that allows us to record human motion with sensors and to digitally map the motion to computer-generated creatures. MoCap has been both hyped and criticized since people started experimenting with computerized motion-recording devices in the 1970s. Whether reviled by animation purists as a shortcut on exalted as the solution to traditional film and animation shortcomings. MoCap's controversial applications are on the brink of transforming contemporary entertainment.

Published in:

Signal Processing Magazine, IEEE  (Volume:24 ,  Issue: 6 )