Scheduled System Maintenance on May 29th, 2015:
IEEE Xplore will be upgraded between 11:00 AM and 10:00 PM EDT. During this time there may be intermittent impact on performance. We apologize for any inconvenience.
By Topic

Motion-Based Geometry Compensation for DWT Compression of 3D mesh Sequences

Sign In

Cookies must be enabled to login.After enabling cookies , please use refresh or reload or ctrl+f5 on the browser for the login options.

Formats Non-Member Member
$31 $13
Learn how you can qualify for the best price for this item!
Become an IEEE Member or Subscribe to
IEEE Xplore for exclusive pricing!
close button

puzzle piece

IEEE membership options for an individual and IEEE Xplore subscriptions for an organization offer the most affordable access to essential journal articles, conference papers, standards, eBooks, and eLearning courses.

Learn more about:

IEEE membership

IEEE Xplore subscriptions

2 Author(s)
Boulfani-Cuisinaud, Y. ; Univ. de Nice, Sophia Antipolis ; Antonini, M.

In this paper, We propose an efficient compression method to encode the geometry of 3D mesh sequences of objects sharing the same connectivity. Our approach is based on the clustering of the input mesh geometry into groups of vertices following the same affine motion. The proposed algorithm uses a scan-based temporal wavelet filtering geometrically compensated. The wavelet coefficients are encoded by an efficient coding scheme that includes a bit allocation process, whereas the displacement vectors are lossless entropy encoded. Simulation results provides good compression performances compared to some state of the art coders.

Published in:

Image Processing, 2007. ICIP 2007. IEEE International Conference on  (Volume:1 )

Date of Conference:

Sept. 16 2007-Oct. 19 2007