By Topic

The Rehabilitation Gaming System: a Virtual Reality Based System for the Evaluation and Rehabilitation of Motor Deficits

Sign In

Cookies must be enabled to login.After enabling cookies , please use refresh or reload or ctrl+f5 on the browser for the login options.

Formats Non-Member Member
$31 $13
Learn how you can qualify for the best price for this item!
Become an IEEE Member or Subscribe to
IEEE Xplore for exclusive pricing!
close button

puzzle piece

IEEE membership options for an individual and IEEE Xplore subscriptions for an organization offer the most affordable access to essential journal articles, conference papers, standards, eBooks, and eLearning courses.

Learn more about:

IEEE membership

IEEE Xplore subscriptions

5 Author(s)
Cameirao, M.S. ; Laboratory of Synthetic Perceptive Emotive and cognitive Systems (SPECS), Institut Universitari de l''Audiovisual (IUA), Universitat Pompeu Fabra, C\Ocata 1, Planta 3, 08003 Barcelona, Spain, phone: 0034 935421368; fax: 0034 935422202; e-mail: ; Badia, Sergi Bermudez i ; Zimmerli, Lukas ; Oller, E.D.
more authors

We have developed a virtual reality based system for the rehabilitation of patients suffering from different neuropathologies such as those brought on by stroke and traumatic brain injury. Our Rehabilitation Gaming System, or RGS, uses a vision based motion capture system with gaming technologies and functionally combines active evaluation, with continuous monitoring and intensive training regimes tuned to the needs of individual patients. Here we assess the validity of the evaluation phase of the RGS by comparing the physical and virtual versions of a diagnostic reaching test with 6 stroke patients. Subsequently we illustrate the ability of our system to provide high resolution information at the level of individual performance.

Published in:

Virtual Rehabilitation, 2007

Date of Conference:

27-29 Sept. 2007