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This paper formulates algorithms for computer mechanization of task sequencing and performance evaluation in flight simulators. The selection of tasks proceeds on a real-time dynamic basis as a function of the student's (flight crew) performance and his specific level of experience. A procedural model (environment for the task-sequencer), dealing with in-flight emergency tasks, is used as a basis for the algorithms. Simulation of the techniques and comparison with standard methods has resulted in their recommendation for future flight simulators.