By Topic

Designing a Computer Game to Teach Einstein's Theory of Relativity

Sign In

Cookies must be enabled to login.After enabling cookies , please use refresh or reload or ctrl+f5 on the browser for the login options.

Formats Non-Member Member
$33 $13
Learn how you can qualify for the best price for this item!
Become an IEEE Member or Subscribe to
IEEE Xplore for exclusive pricing!
close button

puzzle piece

IEEE membership options for an individual and IEEE Xplore subscriptions for an organization offer the most affordable access to essential journal articles, conference papers, standards, eBooks, and eLearning courses.

Learn more about:

IEEE membership

IEEE Xplore subscriptions

3 Author(s)
David Nicholas Carr ; Charles Sturt University, Australia ; Terry Bossomaier ; Ken Lodge

This paper describes an ongoing project to build a computer application that presents Einstein's theory of relativity in an interactive game environment. With the current interest in the use and study of how computer games can help teach and educate, so-called 'serious games', the resulting game is expected to have value for educators in communicating the concepts of relativity to high school students as well as introducing the topic to a wider audience. The focus of this paper is on the initial design and building of an asteroids-styled game and describes features of the physics, graphics and animations, and play mechanics. Directions for future development and studies are discussed.

Published in:

Computer Graphics, Imaging and Visualisation, 2007. CGIV '07

Date of Conference:

14-17 Aug. 2007