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Extreme Compression and Modeling of Bidirectional Texture Function

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2 Author(s)
Haindl, M. ; Acad. of Sci. of the Czech Republic, Prague ; Filip, J.

The recent advanced representation for realistic real-world materials in virtual reality applications is the bidirectional texture function (BTF), which describes rough texture appearance for varying illumination and viewing conditions. Such a function can be represented by thousands of measurements (images) per material sample. The resulting BTF size excludes its direct rendering in graphical applications and some compression of these huge BTF data spaces is obviously inevitable. In this paper, we present a novel, fast probabilistic model-based algorithm for realistic BTF modeling allowing an extreme compression with the possibility of a fast hardware implementation. Its ultimate aim is to create a visual impression of the same material without a pixelwise correspondence to the original measurements. The analytical step of the algorithm starts with a BTF space segmentation and a range map estimation by photometric stereo of the BTF surface, followed by the spectral and spatial factorization of selected subspace color texture images. Single mono-spectral band-limited factors are independently modeled by their dedicated spatial probabilistic model. During rendering, the subspace images of arbitrary size are synthesized and both color (possibly multispectral) and range information is combined in a bump-mapping filter according to the view and illumination directions. The presented model offers a huge BTF compression ratio unattainable by any alternative sampling-based BTF synthesis method. Simultaneously, this model can be used to reconstruct missing parts of the BTF measurement space.

Published in:

Pattern Analysis and Machine Intelligence, IEEE Transactions on  (Volume:29 ,  Issue: 10 )

Date of Publication:

Oct. 2007

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