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Summary form only given. The idea that programs should clearly reflect the design decisions they embody has a long history. Higher-level languages, syntactic macros, domain-specific languages, and intentional programming are different approaches to this common goal. Recent work from several areas, including aspect-oriented programming, has significantly advanced our ability to make code expressive. At the same time, it forces us to reconsider a number of basic assumptions, including what is a program, what is a module, what is a language, and what is an editor.