By Topic

A Middleware Architecture for Mobile and Pervasive Large-Scale Augmented Reality Games

Sign In

Cookies must be enabled to login.After enabling cookies , please use refresh or reload or ctrl+f5 on the browser for the login options.

Formats Non-Member Member
$31 $13
Learn how you can qualify for the best price for this item!
Become an IEEE Member or Subscribe to
IEEE Xplore for exclusive pricing!
close button

puzzle piece

IEEE membership options for an individual and IEEE Xplore subscriptions for an organization offer the most affordable access to essential journal articles, conference papers, standards, eBooks, and eLearning courses.

Learn more about:

IEEE membership

IEEE Xplore subscriptions

3 Author(s)
Ferreira, P. ; LCT, Centre of Inf. & Syst. of Coimbra Univ., Coimbra ; Orvalho, J. ; Boavida, F.

Ubiquitous or pervasive computing is a new kind of computing, where specialized elements of hardware and software will have such a high level of deployment that their use will be fully integrated with the environment. Augmented reality extends reality with virtual elements but tries to place the computer in a relatively unobtrusive, assistive role. Specialized network middleware solutions for large scale mobile and pervasive augmented reality games are, to our knowledge, inexistent. The work presented in this paper focuses on the creation of such type of network middleware for mobile and pervasive entertainment, applied to the area of large scale augmented reality games. In this paper we describe the architecture of the system, which works over a 3GPP network. The paper presents architectural and implementation aspects, along with evaluation results. The results show that the proposed solution is able to cope with the stringiest requirements of augmented reality systems.

Published in:

Communication Networks and Services Research, 2007. CNSR '07. Fifth Annual Conference on

Date of Conference:

14-17 May 2007