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An Approach to Utilize Ubiquitous device for Game-based Learning Environment

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3 Author(s)
Tachino, T. ; Dokkyo Univ., Soka, Japan ; Kato, Y. ; Kato, S.

Over recent years the importance of game-based learning situation has seen a remarkable growth. Existing computer-based platform that utilize the Internet so as to provide effective access to information regarding for exchange of ideas and knowledge aim to create online community, such attempts target only on traditional Internet users excluding an ongoing population of people that access World Wide Web via mobile phone. We suggest an innovative approach to an educational environment, where participants can sign up for the game by mobile phone. This paper introduces a game-based learning environment on ubiquitous devices and real-based simulation game which produces the learning environment in which it is possible for students to practice decision-making with communication via portable device such as mobile phones. And it also describes some preliminary results from the research on an example practice.

Published in:

Digital Game and Intelligent Toy Enhanced Learning, 2007. DIGITEL '07. The First IEEE International Workshop on

Date of Conference:

26-28 March 2007