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Scenarios and Middleware Services for Pervasive Multiplatform Networked Games

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4 Author(s)
Fernando Trinta ; Federal University of Pernambuco, Brazil ; Davi Pedrosa ; Carlos Ferraz ; Geber Ramalho

This work in progress paper presents a particular view for future networked multiplayer games. In our point of view, these applications will include features from pervasive computing, allowing players to enjoy them using different devices, such as PDAs and mobile phones, almost anywhere, anytime. These games demand that the way each player interacts with the game must be adapted according to their context information, such as players location and device. In this document, we call these applications pervasive multiplayer multiplatform games (PM2G). We present scenarios that show intended characteristics for these games. Based on requirements extracted from our scenarios, we also propose five services that aims at allowing PM2G's development and deployment

Published in:

Pervasive Computing and Communications Workshops, 2007. PerCom Workshops '07. Fifth Annual IEEE International Conference on

Date of Conference:

19-23 March 2007