By Topic

Balloon Selection: A Multi-Finger Technique for Accurate Low-Fatigue 3D Selection

Sign In

Cookies must be enabled to login.After enabling cookies , please use refresh or reload or ctrl+f5 on the browser for the login options.

Formats Non-Member Member
$33 $13
Learn how you can qualify for the best price for this item!
Become an IEEE Member or Subscribe to
IEEE Xplore for exclusive pricing!
close button

puzzle piece

IEEE membership options for an individual and IEEE Xplore subscriptions for an organization offer the most affordable access to essential journal articles, conference papers, standards, eBooks, and eLearning courses.

Learn more about:

IEEE membership

IEEE Xplore subscriptions

2 Author(s)
Benko, H. ; Dept. of Comput. Sci., Columbia Univ., New York, NY ; Feiner, S.

Balloon selection is a 3D interaction technique that is modeled after the real world metaphor of manipulating a helium balloon attached to a string. Balloon selection allows for precise 3D selection in the volume above a tabletop surface by using multiple fingers on a multi-touch-sensitive surface. The 3DOF selection tasks is decomposed in part into a 2DOF positioning task performed by one finger on the tabletop in an absolute 2D Cartesian coordinate system and a 1DOF positioning task performed by another finger on the tabletop in a relative 2D polar coordinate system. We have evaluated balloon selection in a formal user study that compared it to two well-known interaction techniques for selecting a static 3D target: a 3DOF tracked wand and keyboard cursor keys. We found that balloon selection was significantly faster than using cursor keys and had a significantly lower error rate than the wand. The lower error rate appeared to result from the user's hands being supported by the tabletop surface, resulting in significantly reduced hand tremor and arm fatigue.

Published in:

3D User Interfaces, 2007. 3DUI '07. IEEE Symposium on

Date of Conference:

10-11 March 2007