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Implementing the AI in robots has been a perpetual challenge ever since the researchers started to develop and utilize robots. So Robocup (robot world cup) was founded as a benchmark for robotics and artificial intelligence. Firstly, this thesis describes the origin, organization and leagues of Robocup. Meanwhile, some main technologies and research issues in Robocup are discussed. Secondly, we view a soccer game as a multi-agent environment. Two major topics are investigated including learning in Robocup and the relationship between Robocup and MAS (multi-agent system).