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Learning a Pidgin Language

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2 Author(s)
Rudra, T. ; Dept. of Comput. Sci., Macquarie Univ., Sydney, NSW ; Kavakli, M.

This paper presents a novel idea of talking to a computer in a simple and reduced language capable of expressing and recognizing emotions. The language is applied to capture the emotion in speech of a game player and its corresponding emotive response from the non-player-character (NPC). This paper outlines the process of cognitive response from the NPC.

Published in:

Information Technology Based Higher Education and Training, 2006. ITHET '06. 7th International Conference on

Date of Conference:

10-13 July 2006