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Evolutionary Computing on Consumer Graphics Hardware

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3 Author(s)
Ka-Ling Fok ; Chinese Univ. of Hong Kong, Shatin ; Tien-Tsin Wong ; Man-Leung Wong

We propose implementing a parallel EA on consumer graphics cards, which we can find in many PCs. This lets more people use our parallel algorithm to solve large-scale, real-world problems such as data mining. Parallel evolutionary algorithms run on consumer-grade graphics hardware achieve better execution times than ordinary evolutionary algorithms and offer greater accessibility than those run on high-performance computers

Published in:

Intelligent Systems, IEEE  (Volume:22 ,  Issue: 2 )

Date of Publication:

March-April 2007

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