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HCI in real-time strategy games: a study of principals and guidelines for designing 3D user interface

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2 Author(s)
Hou Wenjun ; Sch. of Autom., Beijing Univ. of Posts & Telecommun. ; Bai Xiudong

The fields HCI and computer games have existed for a few decades with virtually no mutual interaction. However, in recent years, a number of exchanges have appeared both in academia and in practice This paper take the game design concept and HCI as the object of study, based on the cognition theory, summarized the idea of "user experience" and the strategy of human computer interaction, considered the human enjoys the quality, proposed design concept of "bottom-up user experience", proposed for the first time scenario-based user behavior model-GSOME. Eventually we conclude valuable principles and guidelines about screen layout, navigation, selection, feedback and etc, for designing everyday applications, especially 3D user interface

Published in:

2006 7th International Conference on Computer-Aided Industrial Design and Conceptual Design

Date of Conference:

17-19 Nov. 2006