By Topic

HCI in real-time strategy games: a study of principals and guidelines for designing 3D user interface

Sign In

Cookies must be enabled to login.After enabling cookies , please use refresh or reload or ctrl+f5 on the browser for the login options.

Formats Non-Member Member
$31 $13
Learn how you can qualify for the best price for this item!
Become an IEEE Member or Subscribe to
IEEE Xplore for exclusive pricing!
close button

puzzle piece

IEEE membership options for an individual and IEEE Xplore subscriptions for an organization offer the most affordable access to essential journal articles, conference papers, standards, eBooks, and eLearning courses.

Learn more about:

IEEE membership

IEEE Xplore subscriptions

2 Author(s)
Hou Wenjun ; Sch. of Autom., Beijing Univ. of Posts & Telecommun. ; Bai Xiudong

The fields HCI and computer games have existed for a few decades with virtually no mutual interaction. However, in recent years, a number of exchanges have appeared both in academia and in practice This paper take the game design concept and HCI as the object of study, based on the cognition theory, summarized the idea of "user experience" and the strategy of human computer interaction, considered the human enjoys the quality, proposed design concept of "bottom-up user experience", proposed for the first time scenario-based user behavior model-GSOME. Eventually we conclude valuable principles and guidelines about screen layout, navigation, selection, feedback and etc, for designing everyday applications, especially 3D user interface

Published in:

Computer-Aided Industrial Design and Conceptual Design, 2006. CAIDCD '06. 7th International Conference on

Date of Conference:

17-19 Nov. 2006