Cart (Loading....) | Create Account
Close category search window

Using a Game Engine Technique to Produce 3D Entertainment Contents

Sign In

Cookies must be enabled to login.After enabling cookies , please use refresh or reload or ctrl+f5 on the browser for the login options.

Formats Non-Member Member
$31 $13
Learn how you can qualify for the best price for this item!
Become an IEEE Member or Subscribe to
IEEE Xplore for exclusive pricing!
close button

puzzle piece

IEEE membership options for an individual and IEEE Xplore subscriptions for an organization offer the most affordable access to essential journal articles, conference papers, standards, eBooks, and eLearning courses.

Learn more about:

IEEE membership

IEEE Xplore subscriptions

3 Author(s)

The computer game market has been growing rapidly all over the world with the game technology developing greatly caused from the development of computer technology and the increase in the prevalence of PC. Such excellent game technology has been used for making games and the various media design. For this reason, in this essay, the authors analyze the real time 3D game engine technology, the base of FPS (First Person Shooter) which is carried out through the character's view and also show the entertainment contents production study and the way of future game engine development using past production pipeline

Published in:

Artificial Reality and Telexistence--Workshops, 2006. ICAT '06. 16th International Conference on

Date of Conference:

Nov. 2006

Need Help?

IEEE Advancing Technology for Humanity About IEEE Xplore | Contact | Help | Terms of Use | Nondiscrimination Policy | Site Map | Privacy & Opting Out of Cookies

A not-for-profit organization, IEEE is the world's largest professional association for the advancement of technology.
© Copyright 2014 IEEE - All rights reserved. Use of this web site signifies your agreement to the terms and conditions.