By Topic

A realistic approach for grasping and moving virtual objects

Sign In

Cookies must be enabled to login.After enabling cookies , please use refresh or reload or ctrl+f5 on the browser for the login options.

Formats Non-Member Member
$31 $13
Learn how you can qualify for the best price for this item!
Become an IEEE Member or Subscribe to
IEEE Xplore for exclusive pricing!
close button

puzzle piece

IEEE membership options for an individual and IEEE Xplore subscriptions for an organization offer the most affordable access to essential journal articles, conference papers, standards, eBooks, and eLearning courses.

Learn more about:

IEEE membership

IEEE Xplore subscriptions

3 Author(s)
Bergamasco, M. ; Scuola Superiore S. Anna, Pisa, Italy ; Degl'Innocenti, P. ; Bucciarelli, D.

Deals with the problem of the control of grasping procedures of virtual objects in virtual environments according to realistic behavior. The authors present a complete theoretical solution to the problem with particular attention to the constraints imposed by real time application in virtual reality. The authors describe the system architecture utilized for carrying out preliminary tests of the grasping procedure. First experimental results are presented

Published in:

Intelligent Robots and Systems '94. 'Advanced Robotic Systems and the Real World', IROS '94. Proceedings of the IEEE/RSJ/GI International Conference on  (Volume:1 )

Date of Conference:

12-16 Sep 1994