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We present a novel mobile computer system and network architecture that overcomes display and CPU limitations on wearable devices. The system provides access to ambient display and CPU resources through a user interface tailored for use while mobile, on performance constrained devices. A lightweight network protocol transfers data and control messages in a power-efficient manner, and an application framework integrates model, view and controller while remaining flexible enough to support diverse datatypes. Our results show improvements in user interface latency and power-efficiency versus existing methods.